Oct 10, 2011, 05:09 AM // 05:09
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#2
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Ascalonian Squire
Join Date: Jun 2010
Profession: R/
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How are you using this build? Are you letting them RoJ whatever they want, or are you grouping enemies into balls to nuke all at once? My answer would be pretty different depending on your intended playstyle. 4x RoJ seems like a bit overkill to me though regardless of how you're playing it.
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Oct 10, 2011, 07:53 AM // 07:53
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#3
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Frost Gate Guardian
Join Date: Oct 2009
Location: Sweden
Guild: HYAHHHHH!
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Monk healer heroes are inferior to necro healer heroes. I would never let a monk hero heal for me so there's no problem there. Your team would be like any normal 7hero with the difference of you using RoJ monks instead of usual Mesmers for damage.
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Oct 10, 2011, 08:01 AM // 08:01
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#4
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Smiting Prayers actually isn't very good, as you are clearly discovering.
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Oct 10, 2011, 12:02 PM // 12:02
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#5
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Forge Runner
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Run Smiter's Boon with high Divine Favour, 4x Smiters with Reversal of Damage, Smite Hex and Smite Condition should be more than enough then. You can always add in Heaven's Delight / Divine Healing if you still need more.
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Oct 10, 2011, 01:36 PM // 13:36
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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To me, the point of running multiple smiters is for them to act as hybrid heal/utility/damage dealers. Running smiter's boon is pretty mendatory for them to have any real reason to be chosen at all imo. Otherwise, there are better damage dealers.
If you have multiple source of damage negation (RoD) and condition/hex removal (smite hex/condition) AND have each spell heal you for 70hp, you don't need to use a dedicated healer and can have the rest of the team bring damage/utility.
Maybe add a para in the mix to make your hearos life easier by having him bring defensive shouts. You shouldn't need more than that.
If you find that you still need more healing, I'd say use gift of health with 8/9 healing but there seem to be a problem somewhere if you really need it.
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Oct 10, 2011, 05:12 PM // 17:12
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#7
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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8 person RoJway was always better with real people, but has fallen out of favor since the scatter on AoE AI was updated for it.
I think I would only ever consider more than one RoJ'r if I was fighting undead enemies.
Plus smiting goes beyond RoJ; Stacking Strength of Honor and Judge's Insight on a Derv using Vow of Strength turns him Ash from Army of Darkness.
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Oct 10, 2011, 05:59 PM // 17:59
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Toraen
How are you using this build? Are you letting them RoJ whatever they want, or are you grouping enemies into balls to nuke all at once? My answer would be pretty different depending on your intended playstyle. 4x RoJ seems like a bit overkill to me though regardless of how you're playing it.
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I use water ele try to snare enemy, let them ball together but seems like still not working well.
Yeah they all got Smiter's Boon RoD and smite hex/condition but still not enough for dangerous situation.
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Oct 10, 2011, 09:27 PM // 21:27
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#9
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Maya Cerestiez
Monk healer heroes are inferior to necro healer heroes. I would never let a monk hero heal for me so there's no problem there.
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Not true at all. Throw some mesmer e-management on a monk and you correct for the only advantage necroes have over monks - energy management. Dunkoro is practically stapled to my 7 hero team as the primary healer.
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Oct 11, 2011, 06:01 AM // 06:01
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#10
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Banned
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Try a necro resto, sos/resto, and ether prot ele. Healing, protection, shutdown, and damage with three heroes.
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Oct 11, 2011, 06:25 AM // 06:25
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#11
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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Isn't the problem here really about the usefulness of an RoJ in NM? I think they are pretty weak in NM, whereas their damage is much more useful in HM.
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Oct 11, 2011, 07:03 AM // 07:03
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#12
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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RoJ is actually much better than people think. The Key is to ball the group with either a Tank/shadowstep build or EVAS. A level 20 EVAS lasts longer than you think. Lets say you run SoS. Load spirits with AoU, EVAS a group then run up BB with spirits and let RoJ melt right through them. All these tactics are on revracs SoO heroway build and can be used in many areas of the game... areas not populated by undead.
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Oct 11, 2011, 04:36 PM // 16:36
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#13
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Forge Runner
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Quote:
Originally Posted by Slowpokeking
I use water ele try to snare enemy, let them ball together but seems like still not working well.
Yeah they all got Smiter's Boon RoD and smite hex/condition but still not enough for dangerous situation.
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Sounds like either you're not killing them fast enough, or you're putting your team into positions that no teambuild will survive (e.g. aggro'ing Borguus Blisterbark's mob without flagging heroes + no interrupts / Mistrust etc). I PvE with something like 1 Smiter + 3 heals on the SoS, so four Smiters should definitely be more than enough.
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Oct 11, 2011, 05:32 PM // 17:32
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Jeydra
I PvE with something like 1 Smiter + 3 heals on the SoS, so four Smiters should definitely be more than enough.
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You have far more killing power as a result. The defense-offense trade gets very inefficient as you stack Smiters.
I also suspect a lack of other important mitigation aspects in the OP's build, but I've not seen it.
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